![]() ![]() This doesn’t mean this mod is otherwise bug-free. If your Ancient hydroponics doesn't work, uninstall and reinstall it.ĭo not use Lone Vault starting scenario and edit it with Prepare Carefully. This mod does NOT work with Large Faction Bases, Bigger Faction Bases, More Powerful Faction Bases or anything inbetween. Explore new ancient locations, including freshly unlocked ancient vaults, potentially guarded by super-soldiers who believe the war is still ongoing, awaiting every day for new commands from HQ that no longer exist. Collect remnants of the ancient tech to assemble a workshop made to inject your pawns with a mysterious strain of super nanites, granting them powers of super-humans with a risk of severe brain damage. Uncover the ancient technology used long ago in a war almost no one remembers anymore. Whilst there are many Looted vaults scattered around the world, with barely any danger in them, some of those vaults are still mysteriously sealed, with nothing but hum of machinery coming out of them when you get close. ![]() You can now break open the huge, armored doors and see the technology of the ancients first hand. Vanilla Factions Expanded: Ancients allows you to discover hidden vaults that don’t announce their presence, staying perfectly hidden until you intercept one of the ancient burst signals they send between each other. What really happened is also, as you’re probably aware, a mystery. With Ideology DLC, players can see the entire ancient battlefields of twisted metal, broken down warwalkers and shells of ancient mechanoids. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their story remains a mystery. ![]() One faction we have never really tinkered with before is the Ancients. ![]()
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